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work by anton hand


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Imagery demonstrating the implementation of Mirror's Edge style Radiosity Normal Mapping on the Unity3d platform. A family of shaders was produced by Josh Ols (n00body) under my direction. Documentation can be found at:

http://dl.dropbox.com/u/11170103/

RNM%20Doc/

RNM%20Documentation%201.0.pdf

Release thread with resources can be found at:

http://forum.unity3d.com/

threads/71572-Free-RNM-Shaders